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News: Peter Molyneux: 'I feel sorry for Denis Dyack'
http://www.videogamer.com/ news/ 23-07-2008-8890.htm...
Legendary dev claims 'everything I've talked about in Fable 2 you can now play'.
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Molyneux: 'I feel sorry for Denis Dyack'
http://www.joystiq.com/2008/07/23/molyneux-i-feel-sorry-for-...Filed under: Microsoft Xbox 360, E3 Fable frontman Peter Molyneux has raised his metaphorical fist of solidarity, showing support for fellow game designer and Too Human trumpeter Denis Dyack. "I feel sorry for Denis Dyack because you know, I think
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Molyneux feels sorry for Dyack and Too Human
http://www.xbox360fanboy.com/2008/07/23/molyneux-feels-sorry...Filed under: NewsWhy all the Denis Dyack (stuck) hating? That's the question Fable 2's Peter Molyneux (stuck) seems to have asked himself because recently, in an interview with VideoGamer, Molyneux expressed sorry feelings for Dyack and how he and Too
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Molyneux Is Sorry For Denis Dyack [Reading Outside The Lines]
http://kotaku.com/5028181/molyneux-is-sorry-for-denis-dyackVideoGamer.com sat down with Lionhead's Peter Molyneux at E3 last week, where he apologized for Denis Dyack not living up to his creative vision. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong," he
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Molyneux feels sorry for Dyack and Too Human
http://gamingrover.com/2008/07/23/molyneux-feels-sorry-for-d...Filed under: NewsWhy all the Denis Dyack (stuck) hating? That's the question Fable 2's Peter Molyneux (stuck) seems to have asked himself because recently, in an interview with VideoGamer, Molyneux expressed sorry feelings for Dyack and how he and Too Human have been treated as of late. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few years ago" Molyneux continued, saying that "everyone got on the bandwagon of saying things about Too Human." Peter then threw his support behind Too Human saying that "it's a good game" admitting that "it doesn't deserve a lot of that hard criticism." A perfect example of how developers have to stick together if they want to survive in the industry. Strength in numbers, friends, strength in numbers. Read | Permalink | Email this | Comments

