$1.85 Billion Spent On Digital Video Game Content In First Q1 2011

Downloadable content is one of the major ways that game publishers distribute content to consumers. Consumers can pay for and download the content directly onto their gaming consoles or computers.
The NPD group goes on to state that consumers have spent over $5.9 billion on hardware and accessories in Q1 of 2011. These numbers are already at a 1.5% increase from the same period last year in 2010.



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