Call of Duty Multiplayer: A Cheaters Playground
We all have played a round of Call of Duty where you seem to die at every turn. The enemy is attacking from “everywhere,” kill streak rewards attacking from above, and you swear you just spawned in front of gun fire. Right at the point when you want to throw your controller through the television the agony finally comes to an end. The final stats come up and the top scoring player has 40 plus kills and at most 1 or 2 deaths. Lamenting over your 3 kills and 30 plus deaths you notice the winner has three yellow bars now you are just pissed off. You are playing the game while others are cheating and frustrated you back out of the lobby. Sound familiar?
Call of Duty mutliplayer cheating has nothing to do with Treyarch orActivision other then they created the benchmark in game play. The Call of Duty franchise is arguably the greatest money making video game in history. The most current version, MW3, sold 6.5 million copies opening day alone. The release of Black Ops II is quickly approaching and there are people already questioning, myself included, concern on whether or not this is going to be a successful game. There is no question the game is going to make money with pre-order sales out pacing the original nearly 3 to 1. but the cheating is still a real underlying issue with the potential long term success of the game. With the millions of player looking for that edge over the next player, cheating has become a natural progression to win at multiplayer. Mulltiplayer cheating on XBox Live is a serious problem and it seems as if Black Ops II is going to fall prey to it as well, but there is hope.
The most common form of cheating is delivered with the use of lag switch; a device used block network traffic between your console and the multiplayer network. Turn the switch on and your opponent sees you as frozen on the screen, although locally you are still playing the game. The internet feed to your console is still providing images of your opponent's movement allowing you to position yourself for the kill. When switched off, your console re-synchronizes with the network allowing you to kill the player "out of no where." The worst part of lag switches is they are easy to make - just go to YouTube. Players are not powerless against lag switching; as good network security system can show lag switching as an attack on your network. My Xbox is part of my home network and with the software I use, and a little computer know how, I have successfully got two players banned.Continued on the next page