Guild Wars 2 Does PvP
Is there any greater thrill in gaming than pwning another player?
Oh, sure, some PvE dungeons can be exciting and fun, but it's not really the same kind of thrill when you beat them, is it? It's not like you're on edge all the time, the adrenalin pumping, your mind constantly thinking about how to get the upper hand on the big boss.
Maybe the first time through, you're kind of excited, and maybe the adrenalin gets pumping a little, but once you learn a PvE dungeon the thrill is gone. Sheesh. Most of the time you don't even have to learn it: Just go to the forums and get the walkthrough.
Let's face it, for real thrills there's nothing like PvP. Competing against other players is the true test of your mad skillz.
How many times have you soloed a PvP match and ended up against a pre-made (A team of players who group together just to play PvP matches, for those who don't know.)? That's no fun is it?
A pre-made is probably on vent, organizing their attacks. They might play together all the time, playing as a team with attack strategies. They know their team's habits, help each other, and play as a unit.
If you solo PvP, you'll find yourself in a PUG. A PUG (Pick Up Group) is just a random bunch of players who get thrown together in a group when they queue for PvP matches.
PUGs lose to pre-mades. Period. Sometimes horribly.
Eventually, if solo PvPers keep getting thrown up against pre-mades they quit, at least for the night, and go do something else or, worse, just log.
That's not good for the game, but for some reason MMOs don't seem to address the problem. Gamers wail about it in the forums, but nearly every MMO does nothing to address this imbalance that essentially hurts PvP and the game. Maybe the MMO game masters are afraid of not being able to put together enough PvP matches, if they do. Who knows.Continued on the next page