How Responsible is Starcraft for Sandy Hook? - Page 2
Of course for politicians and media types, anything that even suggests a violent theme must be a contributing factor when a tragedy like this occurs. A disturbed and bullied teenager is far less interesting than the prospect of that same teenager being driven to madness by the likes of "Starcraft." Starcraft, by the way is a real time strategy video game more akin to the classic board game "Risk" than the movie "Natural Born Killers."
In the end Starcraft might as well be Farmville with explosions. To suggest it's in any way a foundation for mass murder is nothing less than political theater born of sloppy thinking.
It's far easier to point our collective finger at the symptoms rather than the ailment. After all, it requires less reflection on our own actions. In the case of Columbine for example, Eric Harris and Dylan Klebold were two disturbed teenagers whose fascination with violent themes was blamed on the video game "Doom." Only later was it revealed that both had a history of run-ins with the law and psychiatric issues.
Issues exacerbated by frequent bullying and isolation from their peers as well as inattentive parents. Over a decade later the detrimental effects of bullying have only recently entered the public consciousness when it became a "cause célèbre."
Here we're presented with yet another example of the fallacy of the straw man. Be it for political gain or intellectual laziness we prefer the sensational to the rational. Our preferred solution is always biased toward avoiding our own complicity in the cause. Think about how many times have you looked away when action was required or shunned another because they didn't fit our vision of "normal." In those actions we sow the seeds of tragedy.
The ramifications of indifference rarely rise to level of a Sandy Hook but exact a toll just the same. Blaming an entertainment medium is nothing more than a distraction that allows us to remain in the shallow reality of some idyllic societal norm.
At some point we have to admit that it's not the game, it's the player.