Kingdoms of Amalur : Reckoning PS3 Review
Kingdoms of Amalur: Reckoning is a single-player action role-playing game developed by 38 Studios and Big Huge Games.
Kingdoms of Amalur is fully loaded with armours, quests, elves, swords and many other core elements that makes an RPG different from other genres. The game features "5 distinct regions... 4 playable races, and 3 class trees with 22 abilities per tree." The four playable races are the Almain (civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (nomadic Humans). As a gamer you will starts off as a "blank slate", but can afterwards choose a class among the three available in the game, which are are called Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. Reckoning is remarkably accessible. Skill trees and abilities are easily reset, creating new fighting styles from scratch. Character classes can be switched mid-game to alter underlying bonuses.
Hack-and-slash is the name of the game, With evasive rolls and shield counters giving our hero a Lord of the ring’s character appearance. For an RPG the game is swift and immediate, capturing a natural flow rarely permitted by the genre’s statistical bent. What can easily transform itself into Namco’s Tekken like button-mashing. Swords, daggers, hammers, bows and staves at your disposal result in varied combat styles – all spun elegantly from a single button – with elemental buffs diversifying further.
Combat is based on the timing of button presses, similar to an action RPG, with occasional quick time cutscenes like those in the God of War series. The combat includes a new rage system known as fate which allows players to quickly dispatch a number of enemies, earning an experience bonus. The player has the ability to interact with all NPC's and most items of the environment including swimming or riding horses.Lead combat designer Joe Quadara emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion, and that is clearly visible in the game.Continued on the next page