PC Science Fiction Games That Might Make You Forget StarCraft II - Page 2
Darwinia is about a scientist, Dr. Sepulveda, who created a virtual theme park that hosts a new form of artificial intelligence called Darwinians. These little green creatures differ from other AI as they learn, grow and, most importantly, seem to have a soul. The theme park is under attack by red viruses that threaten to destroy this new found life, and of course it's up to you to combat them...with the little Darwinians (affectionately called DG).
The game levels are done in a very Tron-esque manner with neon grids and interesting landscapes. In every map there is control tower that allows you to create two controllable units: engineer or a squad. The engineer's duty is to collect the souls of fallen creatures, reprogram control towers, and they can travel unhindered over most surfaces (even water). The squad/army, on the other hand, are the first line of defense and attack the red virus with a multitude of weapons. The DG themselves cannot be controlled, though they can be led by an officer--basically a promoted DG. Unfortunately the DG tend to be a little forgetful and also like to wander off, so keeping an eye on these little creatures is also party of the strategy.
As the Darwinians collect more souls and learn more, the weapons also become upgraded via an action called Research. This can't happen fast enough since viruses come in all different shapes, sizes and speeds and outnumber the Darwinians 10 to 1. Basic play is pretty easy as you just point and click, however you can only control three different Darwinians at a time and can only employ one action per creature. This will affect your strategy later on as the map becomes much harder, with lakes, lava holes, high terrains and more. It's strategy at its best and you really begin to feel for the little green guys. Every time one dies, it lets out a sad little sigh and turns to glowing red orbs. The landscape, while simple, is also in line with the theme of the game and still offers a wide enough variety of maps that it doesn't get tedious.