Star Trek Online Review, Part 1 - The Old
Star Trek: Online - Review Score: 4/5
When Star Trek Online launched, it received a lot of mixed reviews. Some people found the game great, others not so much. A lot of the love and the hate also comes from the franchise the game is based on. I know people who like STO because they feel Cryptic Studios captured the Star Trek feel well, others just like the gameplay, but there are some people who don’t agree with either of the previous two statements.
Further, a lot of the reviews to date have been done during the beta or as soon as Star Trek Online was launched, but since then, Cryptic released four seasons worth of content and changes (i.e., expansions) all of them free, and the game has changed quite a bit. I played the game during beta and have been playing it on and off. I am actually a lifetime member although I have taken extended breaks from it. I often get the pull to play It however, because I feel it is a good game and it offers a lot of variety in the gameplay. The good thing about this is that I notice the changes a bit more than those who are playing Star Trek Online day in and day out and who got used to the added features, and I can give an insight to those who have not played the game since launch or never have in the first place. As far as I am concerned, Star Trek Online is a game I will play for quite a while yet, even if not constantly.
This review is divided in two parts. The first talks about the game in general and things that haven't changed since launch for people who haven't played the game yet. The second part talks about some of the biggest features which have been added in the course of the last 4 seasons.
The Old: Basic Gameplay
Continued on the next page
Questing and Interaction
First of all, let me say that I am one of those Star Trek fans who thinks Cryptic did a good job with capturing the Star Trek universe feel and turning It into the game, although I think the music could use a bit more of a “Star Trek touch” in some cases. The missions are all mini-instances with good narrative, and it’s like you are interactively participating in a Star Trek episode. This is also why Cryptic calls the missions… well, episodes!