Star Trek Online Review, Part 2 - The New - Page 3
The Federation Diplomatic Corps
I actually remember Cryptic issuing a survey about what players wanted to see in the game. The Federation Diplomatic Corps was one of the things that came out of that survey. Some of the fans of the franchise were disappointed because the game offered a lot of combat options, but there was no diplomacy. If you followed the Star Trek series, you know that the Federation will try to negotiate first, shoot later, and this aspect was missing in the game. So Cryptic added this parallel advancement path, as they call it, where you can do diplomatic missions that don’t involve combat, but that are centered around solving inter-species problems. Through those missions you earn Diplomatic Experience, which gives you access to additional rewards you don’t’ get through normal questing, such as faster navigation options throughout Space, a new uniform and abilities.
Changes to Earth Space Dock, Qo’NoS and a Brand New Starfleet Academy
Earth Space Dock and Qo’NoS have been reworked. They are much easier to get around now and they look more pleasing to the eye. You also couldn’t go to planet Earth when the game was released. Now you can beam yourself into the Starfleet Academy. This is mainly a social/RP hub for people who want to hang around with friends, there are some vendors and in future there will be the possibility to develop Foundry missions for this area.
Shooter Mode for Ground Combat
This is probably one of the biggest changes. Before Season 4, you could only do ground mission by using the classic click/tabd and shoot mode of most MMORPGs. However, Cryptic added a shooter mode that works similarly to games such as Global Agenda, Unreal Tournament and so on. I have been looking forward to this change for ages, and it was one of the main things that made me go back to playing Star Trek Online.
You can watch a video that shows you how it works here.
Continued on the next page
It didn’t take me long however to realize that the shooter mode is a fun thing, but it has its glitches and lacks some polish. Yet it's a big improvement over the boring tab&shoot mode, and you can switch between the shooter and the classic MMO experience with the stroke of a hotkey. The weapon ranges, fire rates and damage output have been reworked to reflect this change, so you’ll have weapons that are more suited as snipers, others are be better for close combat, and so on. The cooldown of your abilities have also been reduced to make the game more dynamic.