Star Trek Online Review, Part 2 - The New - Page 5
I found using skills on allies a bit daunting at times, but that can be simply because it takes me a while to adjust my aim to a new game. Some people can just get into a new shooter and simply hit stuff easily, while I need a bit of warm up to get used to how responsive the game is, and then I am fine. My main character happens to be a healing Science Officer, and most of my skills are applied to my party members, rather than an enemy. Now your party members tend to move a lot more than the NPCs. Global Agenda had a target assist system in place, where once you locked on a party member by hovering the crosshair on them, they remained your targets for any of the future healing or buff skills until you pointed at someone else or you aimed significantly into another direction. You didn’t need to have your crosshair constantly on the person in question, you could move away a bit and you could still heal them. In Star Trek Online, if you are not dead onto your party members, you miss them, fire off the heal on yourself and you have lost a cooldown.
A target assist system needs to be put in place for friendly abilities. Obviously It wouldn’t do the targeting for you, but it would be helpful because the people who need to be hard to hit are your enemies, not your companions. In PVP, where your team keeps running in and out of cover, not having any targeting help might be detrimental. Not only you need to try and shoot your enemies, you also need to try and “shoot” your friends. It becomes twice as stressful. This is probably the biggest flaw I see with the shooter system, while the rest are minor.
The possibility to choose between classic mode and shooter mode is awesome for PVE, as it allows you to tailor your experience according to what you find fun. Yet I find it a downside in PVP. If I am able to just select someone with a mouse and shoot him, or tab in between targets, why would I use a shooter mode to try and hit a player who keeps running off? Sure, I would do it for fun, but your opponent might want to take the advantage and play in classic mode while you are trying actually aim. I do know that "target acquisition" is much faster on shooter mode, but people who play shooters can see how much of an advantage it is to have something that just follows your target for you (like the normal RPG mode does) rather than having to actually aim at someone who's running away.Continued on the next page