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  • Author unknown

    Tribal Net: Decentralized Grid on the OpenSim Framework

    http://dusanwriter.com/?p=515

    Tribal Net: Decentralized Grid on the OpenSim Framework 05.27.08 | No Comments Posted on UgoTrade is a long and fascinating dissection of Tribal Net’s OpenSim for PC, as well as a long interview with Tribal Media’s two founders, Darren Guard and Stefan Andersson. UgoTrade notes that Tribal Net has brought the concept of a decentralized grid to OpenSim. This means that areas of the grid are not hosted at server farms, but rather on each individual PC. Says Andersson: “Everybody brings their own computing power [to Tribal Net] and we’ve packaged it for end users. I mean that basically joe schmoe can install it, set it up, and run it… Also we’ve done some work on the map so that now when people go online their regions show up on the map. When they go off line the region disappears [it can also be persistent]. That is also a radically different approach from Second Life.” In the interview Guard and Andersson go into technical detail about OpenSim and Tribal Net and about how the regions will work with SL. UgoTrade is interested in how the Web 2.0 can assist people at the local level - how those in the know and with tools at their disposal on the grid can help build self-sustaining communities off the grid, akin to the microlending phenomenon. UgoTrade is one of those must reads. While I figure that an “open source SL” is one of those sacred cows I need to think about, it’s evident that letting the coders mash up a platform gives you everything from Deep Grid to RealXtend and now Tribal Net. Let the geeks play and the smarter ones will embed a business, computing or community model in the code. Now, the idea of distributed grids isn’t new, and supposedly that’s where the Lab is headed. Croquet has been puttering around for ages on its P2P architecture. Some of these will rise and fall with the energy and finances of their founders, with their ability to establish credibility and trust with users, and whether companies will trust that the mini grids will still be around in a year or two. But the ability to host your own takes one level of pressure off - at least if the plug gets pulled you still have a copy of your sim, it just might not be connected to a code base that’s updated very often unless you find your own scripters to keep it going. The same can’t be said for Second Life - it’s nearly impossible to have a clean copy of your build, and while no one expects Linden Lab to shutter its doors any time soon, all it takes is one killer app for an exodus to begin. Which is where the problem is - because I wonder whether incremental improvements have legs. You can argue that a decentralized grid isn’t incremental, but you can also argue that there’s nothing game changing on the horizon. What if someone were to develop a Spore-like model where virtual worlds were procedural rather than object and avatar based? What if someone builds a Wii world, where it’s the interface device that drives the world rather than the world space itself being the foundation of the grid? The platforms built on OpenSim are reverse engineers of Second Life with a few business curve balls thrown in to the mix. Open, sure. Incremental, probably. The main grid doesn’t need to panic because of a bunch of small players around the edges. The main grid needs to look deeper into where the next leap forward might arise - whether it’s mirror worlds like a Google Earth, or some game changer where a virtual space arises from a different conceptual model altogether.

  • Author unknown

    Tribal Net, lets all own our own Opensim Island

    http://m.tyas.free.fr/?p=49

    A few days ago, while reading UgoTrade’s great blog, I discovered a great new initiative around Opensim, called Tribal Net. Why is it so great ? Well, with a simple small download and a short registration  process, you’ll have the possibility to build your own sim - island, publish it online for others to explore, or simply just explore other sims without building anything. The building process can be done offline (by keeping everything local) or online (letting others see you build). The whole process is very simple, the hardest is setting up your router by redirecting the right ports, all the rest is automatic and easy. So what’s so new? Well, compared to a normal Opensim installation, it’s much much easier, and automatically joins your sim onto a existing grid. That way a real community can be created without any hassle. The other useful thing, is that the avatar server is controlled directly by Tribanet, so you can connect to any other sim without having to run any server locally. Of course, it’s based on opensim, so compared to SecondLife ™ there are still a few things missing or not completely functional, but the developers are working very hard (and quite fast) and have nothing to prove (they started the whole opensim project), so hopefully, as time goes by, more functions will appear. All I can say is “Thanks guys”, because it’s a real pleasure to see such great ideas around the opensim project, and I’m sure that in a few years, Tribal Net will be a main actor in virtual worlds. So don’t hesitate any longer, and get yourself a Tribal Net account (oh yes, everything is totally free ) and come and meet me on my own little island (and if all goes well, I’ll be doing a concert soon, to try out the maximum load) Share This

  • Author unknown

    Host your own region

    http://www.guymon.de/textpattern/article/264/host-your-own-r...
    66 days ago in default: Guymon SL · Authority: 1

    Host your own region Tribal Net klingt extrem spannend. Ugo Trade hat die beiden Gründer interviewt. Everybody brings their own computing power [to Tribal Net] and we’ve packaged it for end users. I mean that basically joe schmoe can install it, set it up, and run it. Because OpenSim’s been very tech heavy, our goal with Tribal Net is to make Opensim more accessible for the wider layers so to speak. Also we’ve done some work on the map so that now when people go online their regions show up on the map. When they go off line the region disappears [it can also be persistent]. That is also a radically different approach from Second Life . Langsam wird es wirklich spannend sich mit 3D auseinanderzusetzen. Posted by Mo - 1 Tag zuvor. Posted in Theory. Kommentare

  • Author unknown

    Tribal Media: Changing The Game With OpenSim

    http://opensocialhowto.com/2008/05/14/tribal-media-changing-...
    71 days ago in Open Social How To · Authority: 7

    Tribal Net, which goes into public Beta at the end of this week, not only brings us the long awaited OpenSim on your PC but by creating new back end protocols for OpenSim the Tribal Media team has introduced a key innovation to OpenSim - the decentralized grid. I interviewed the two founders of Tribal Media last week, Darren Guard who is also the founder of OpenSim and Stefan Andersson who was the first to join Darren on the OpenSim project. Stefan also led the development of “Playahead Islan Original post by [Technorati] Tag results for open social