Game Design
Tag details
Welcome to the 'Game Design' tag page at Technorati. This page features content from the farthest reaches of the Blogosphere that authors have "tagged" with 'Game Design'.
Latest blogosphere posts tagged “Game Design”
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Video Game Design – Do You Have What It Takes To Design Games?
video game reviews —
Authority: 144
If you’re an avid video gamer and while sitting at home playing your favorite game, you think to yourself, “I could do this better”, video game design might be the perfect job for you someday. But there are some key skills you’ll need to have before you can enter the field and truly make an impact on the video ...1 day ago -
Replayability: A Game?
Game of Design —
Authority:
Steve Egan in the comments yesterday brought up such a good, common point that it deserved it’s own post: I don’t see how replayability could even be considered part of the definition of a game. I say this as somebody who has to wait years before rereading a book, or games that rely on the static elements for a ...1 day ago -
Why The **** People Play Farmville?
GameProducer.Net —
Authority: 125
I tried Farmville facebook game after hearing that there’s like millions of players or whatever. I tested this Tamagotchi game and came to the conclusion that those 29 seconds were more than enough. To me, Farmville design is like: Grow stuff to get more stuff to be able to grow more stuff I guess that hits ...1 day ago -
Writing for Video Game Genres Book Review
Writers Cabal Blog —
Authority:
If you haven’t yet picked up the IGDA Writers SIG book Writing for Video Game Genres and want to know the full scoop, check out this recent book review from Slashdot.Here are some other editorial comments:A must-have for the bookshelf of any game writer, no matter what genre they’re working in. It was equally ...2 days ago -
Train: A game?
Game of Design —
Authority:
I’ve discussed Train by Brenda Brathwaite before. After MIGS 2009, David Sirlin gives Train high praise, but asks “Is Train a game?” It’s not replayable, and it puts a focus on presentation that is more associated with art then games. I had the same initial thoughts, but I came to different ...2 days ago -
Zauberenhändler aka Wizard Trader
Yehuda —
Authority: 425
I ran a game at BGG.con which I called Zauberenhändler, which I hope means Wizard Trader in German (thats what it was supposed to mean). Cards There were 1000 cards, 10 identical copies of 100 different cards. The 100 cards contained a) a name, such as "David", which is the person represented by the card, b) an ...2 days ago -
Hogwarts RPG Species: Niffler
Nameless Kingdom Alternative RPG Materials —
Authority: 108
Gentle, useful, and friendly, but difficult to train, Nifflers are long snouted burrow dwelling creatures with the ability to detect treasures. They are usually very affectionate and gentle, but if left alone can destroy a dwelling while...2 days ago -
Diablo III Burns its Trees
BeefJack - The Gamer's Sauce. —
Authority: 452
The interweb is all atwitter after a tweet from Blizzard has revealed that Diablo III’s designers are in the process of doing away with skill trees.Diablo: The skill system revision is in full force. Trees begone! I think it might be a winner. Jay says hi.Recent publicly shown builds of the game featured a skill ...2 days ago -
Chronotron Flash game prototype
Emanuele Feronato —
Authority: 421
Do you remember Chronotron ? It’s a puzzle platform which wants you to interact with past versions of yourself to solve levels. It’s a very original game, higly recommended Luis Fernando Silva , author of a Box2D platform engine alternative published on the blog some time ago, created a prototype of ...2 days ago -
My thoughts on Aion 2 Months Later and Aion’s Future
Keen and Graev's Gaming Blog —
Authority: 126
It is now roughly two months after Aion’s release in North America. For me, Aion wasn’t a major launch. It was a game that came out of left field after being nothing more than a name until just a couple months before launch. As such, my expectations for the game were little more than it being something new, ...2 days ago -
New Forms of Memory-Based Heuristics
Online Computer Science Degree 360 —
Authority: 143
These heuristics provide an order of magnitude or larger reduction in search effort over the previous best-known techniques. Speaker Bio: Nathan Sturtevant is currently an adjunct professor in Computer Science at the University of Alberta, in Edmonton, Canada. He received his bachelor’s degree from UC Berkeley and ...3 days ago -
Interesting Mechanics: Multi-role classes
Psychochild's Blog —
Authority: 112
The multi-role (aka "hybrid") class is often looked at as an aberration in MMOs. One character able to fill multiple roles has the problem of being properly balanced against other classes. Make a hybrid class too strong and specialists feel left out. Make the hybrid class too weak and the hybrids feel like they ...3 days ago -
Game Designer Degree
Online Game Degree - Game Design Degree On Line —
Authority: 116
If you love video games you have probably considered what it might be like to make them. But you ight not know where to start, or worry about being able to get a degree with your life already in full gear. Many people will give up on this dream because they think they will have to give up on their work to do so, and ...3 days ago -
Touché, aaronius
The Monk's Brew —
Authority: 108
Occasionally I surf around the IFDB looking for goodies. I really like the way it is set up, as it takes a number of cues from other community sites that encourage engagement and social interaction. Often I’ll find myself weaving my way through games, reviews, and lists before realizing how much time has passed, ...3 days ago -
Testing new stuff…
Cliffski's Blog —
Authority: 418
I’ve been play testing a bunch of battles today. It’s scary how many times you need to play a scenario to even be sure it poses a proper challenge. I think I’m maybe half way there, in terms of the two extra maps. When I make the scenarios, I try to put together a fleet that will put up a bit of a battle ...3 days ago -
Creation of a Flash Stabilize! clone using Box2D – part 4
Emanuele Feronato —
Authority: 421
Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the same color. This will allow you to create the classic “match stuff of the same color to remove it from the game” or maybe something more creative. In this example ...4 days ago -
Need basic iPhone iPod Game Application Framework by gonzobrains
freelancersblog.net —
Authority: 174
I am building a new iPhone game. I need a developer to help me get started by building the basic framework so I can take it and continue building the app. I need the framework built in a re-useable fashion that I can use to build many games… (Budget: $30-250, Jobs: Cocoa, Game Design, iPhone, Objective C) ...4 days ago -
Rumino Games, “Swords & Soldiers” Making A Big Impression
GamingAngels —
Authority: 576
From the creators of “ De Blob ” back in 2007, comes a very new, fresh, an innovative developer. It was only 2008 when Rumino Games was signed to be a Nintendo Licensed Developer and their first title, “Swords and Soliders” is making quite an impression. The Wiiware game “ Swords and Soldiers ” has ...4 days ago -
Gamer T-shirts Store grand opening today!
Video Games Blogger —
Authority: 550
Welcome to Video Games Blogger’s grand opening of our Gamer T-shirts Store ! For the past month we’ve been working hard together with Splitreason to get our very own gaming merchandise created by them, and late last week the first classic game T-shirt designs got printed. These are the first two shirts out of ...4 days ago -
RPG Design: Experimenting With Initiative
Tales of the Rampant Coyote —
Authority: 427
This weekend I concluded long-running D&D campaign. Weve been playing it for about three-and-a-half years. 3.5 edition of D&D, naturally. We normally alternate games so we only end up playing a little over twice a month, and then only for about three hours per session. Its tough having longer games when the ...4 days ago

