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Are The Interactive Australia 2009 Results 'Too Good'?
http://www.kotaku.com.au/ games/ 2008/ 10/ are_the_interactive_australia_2009_re…As commenter Duncan raises, I understand there are serious worries that things look TOO good for gamers in the results of the Interactive Australia 2009 Report. But the report's author, Jeffrey Brand, flagged the methodologies at the outset of today's launch and also discussed during the presentation
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GDAA Prez Tom Crago Speaks On Classification, Tax Rebates & Game Connect
http://www.kotaku.com.au/ games/ 2008/ 07/ gdaa_prez_tom_crago_speaks_on_classif…Who's the guy in the tiny picture on the left? It's Tom Crago of course, president of the Game Developers' Association of Australia and CEO of (the rather successful) Tantalus. The GDAA has been very active of late, its most recent move an alliance with the Interactive Entertainment Association of Australia on the issues of classification and tax consessions.
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GDAA And IEAA Forge Game Tax Alliance, Heads To War
http://www.kotaku.com.au/ games/ 2008/ 06/ gdaa_and_ieaa_forge_game_tax_alliance…Tax cuts for Australian game developers. It's not a big ask, and certainly a justified one; the industry rakes in around $136 million a year, according to the Australian Bureau of Statistics. We know the last federal government had little interest in the idea, and that Labor senator Stephen Conroy,
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R18+ Classification:
http://www.kotaku.com.au/ games/ 2008/ 05/ r18_classification_the_release_of_gta…Slowly but surely, the reality of our skewed classification system has been making its way into mainstream media. This story on GTA IV over at The Australian turthers this point. If there was any game, past, present or future, that shows we're in dire need of an R18+ rating for video games, it's GTA IV.
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