Virtual Worlds
Tag details
Welcome to the 'Virtual Worlds' tag page at Technorati. This page features content from the farthest reaches of the Blogosphere that authors have "tagged" with 'Virtual Worlds'.
Latest blogosphere posts tagged “Virtual Worlds”
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Week in review: Company-decimating soda bottles, Metaplace’s vanishing virtual worlds
Family Learning Center —
Authority: 164
[IMG: http://www.family-learning-center.com/wp-content/plugins/wp-o-matic/cache/14baa_coke_machine.jpg]4 hours ago -
Weekly Wrap: Saving Our Web-Addled Brains, Augmented Reality Marketing, TVs Decade, Mobile App Boom, Kindles Killer Holiday, Texting In The USA, Social Media 2010, Texing Mania & More!
Derek E. Baird :: Barking Robot —
Authority: 426
Linda Holmes: 10 Reasons This Was TVs Decade">10 Reasons This Was TVs Decade : Ten years ago this month, there was almost no reality television,and the networks still had a near-stranglehold on quality scriptedcontent. People generally watched TV using that quaint device, atelevision set — and for most people, ...19 hours ago -
RedSphereArt – La Grasse Matinée – Exhibition of Photography and mixed media
APLINK - itsReal —
Authority: 120
Red Sphere Art (an Art Hub for art galleries, artists & like-minded art lovers) will enable galleries and artists to establish their own virtual galleries and creative spaces on-line and promote and sell their work with the in-built e-commerce functions and tap into almost limitless social and business networking ...1 day ago -
Second Life user-concurrency spends year in slow decline
Massively —
Authority: 638
Back in March this year, Second Life was closing in on Everquest in terms of peak popularity. Everquest itself peaked at approximately 90,000 concurrent users during its most popular period and Second Life came within a whisker of that at 88,199. Since then, though, Second Lifes user-concurrency (as ...2 days ago -
Second Life user-concurrency spends year in slow decline
Be The Gamer —
Authority: 158
Filed under: EverQuest , Business models , Opinion , Second Life , Virtual worlds Back in March this year, Second Life was closing in on Everquest in terms of peak popularity. Everquest itself peaked at approximately 90,000 concurrent users during its most popular period and Second Life ...2 days ago -
Speaking of Virtual Worlds…(Week of December 21-25)
Virtual Speak —
Authority: 116
Happy Holidays to one and all from Visual Purple! A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story. Why Smart Brands are Jumping Into Virtual World Marketing Second Life Looking Back: 2009 Uncovered Habbo, Facebook Link ...2 days ago -
Gal Gamers Geekier Than Guys - A study in the Journal of Communication
Second Life: Music, DJs, Nightlife, Art, and Creativity —
Authority: 427
Gal Gamers Geekier Than Guys A study in the Journal of Communication found that women who engage in a role-playing game online actually spend more time in the alternate reality than the guy players do. Karen Hopkin reports. Listen to this podcast: Download this podcast Picture a gamer, someone ...3 days ago -
Bang go the shed doors, slam, slam, slam…*
Lee's new-look Better Communication Results blog —
Authority: 426
Metaplace is closing, so is (it would seem) Forterra (laying off 60% of its staff is not a good sign). As Karl Kapp says , It is inevitable that the 3D Virtual World space will have acquisitions, mergers and failures. It is all part of the technology growth cycle, we’ve seen it before with e-learning companies ...3 days ago -
Forterra Systems laid off nearly 50% of its workforce
MixedRealities —
Authority: 129
Erica Driver follows up on her news about hard times at Forterra Systems with an interview with Robert Gehorsam, president of the company. We learn that the company has laid off nearly 50% of its workforce since November 20 th . Driver: Many of the layoffs took place last week. Forterra now has 20 employees, ...3 days ago -
OpenSim 0.6.8 source packages released
justincc.org —
Authority: 114
Hi folks. The OpenSim 0.6.8 source packages are now ready for download either in tar.gz or .zip form. The source code in these packages needs to be built before they can be used. Binary packages should follow in the next few weeks (there isn’t a continuous end-to-end process for producing these yet). I ...4 days ago -
Memorializing in real life and real time
Blogs —
Authority: 161
Last week, a friend of a friend died by suicide. This friend of mine found out about her friends death via Twitter. "Of all places!" you may be thinking, but let me explain. My friend, Leigh, and her friend, Gideon, had connected online. Gideon had a number of "virtual" friends, people who considered him part of ...4 days ago -
Santa’s Helpers
dailywireless.org —
Authority: 438
An 85-foot-tall blue spruce from Arizona has become the Capitol Christmas Tree . TracktheTree.com , a web portal designed by SkyBitz , provided real-time tracking of the Capitol Christmas Tree Caravan , during its 21-day, 4,167-mile circuitous journey from Arizona to Washington DC. The technology behind ...4 days ago -
Social Web Words Widget – 1000 Quotes of the Decade
PERSONALIZE MEDIA —
Authority: 91
1000 selected quotes from 2000-2010 by 100 key thinkers about the Social WebI have been trying hard to think of an insightful retrospective post for the end of the decade but decided, that like the decade itself, it might be best to distill a broader perspective than my own blinkered viewpoint Also I thought it ...4 days ago -
Metaplace: Your (Virtual) Universe is Ending
Web 2.0 —
Authority: 109
© wellohorld San Diego, Calif.-based Metaplce is pulling the plug on 70 thousand user-created virtual worlds on January 1st. While Metaworld was one of the best platforms for user-created virtual worlds, its found Ralph Koster says it simply wasnt making it as a business. Koster has asked that the last few days of ...4 days ago -
Virtual worlds vs. other social media: a matter of dealing with hard choices?
MixedRealities —
Authority: 129
Metaplace Central was in a state of shock and sadness after the announcement of the closing down of Metaplace.com We Are the Network had quite some participants today, which was only normal with a subject such as the end of Metaplace.com , the lay-offs at Forterra Systems and what this means for virtual worlds. ...4 days ago -
Metaplace to Shutter Virtual World Creation Service
Digital Media Wire - connecting people & knowledge —
Authority: 536
San Diego- Metaplace, a company that offered virtual world-building software, hasannounced plans to shut down after two years of operation, CNET News.comreported. read more5 days ago -
Patch 10.6 for Planet Calypso brings item enhancements and a new critter
Be The Gamer —
Authority: 158
Filed under: Sci-fi , Entropia Universe , Game mechanics , Patches , News items , Virtual worlds The hybrid virtual world / MMORPG Planet Calypso has recently leveled up to version 10.6 and has introduced the brand new system of item enhancement to the game as well as the winner of a community ...5 days ago -
Patch 10.6 for Planet Calypso brings item enhancements and a new critter
Massively —
Authority: 638
The hybrid virtual world / MMORPG Planet Calypso has recently leveled up to version 10.6 and has introduced the brand new system of item enhancement to the game as well as the winner of a community contest. Item enhancement is very much like it sounds -- a way to upgrade and customize your weapons and armors -- ...5 days ago -
This Week in OpenSim Dev - week ending Saturday 19th December 2009
justincc.org —
Authority: 114
Hello everybody. This is a short summary of OpenSim development for the past week up until the end of last Saturday. The letters in brackets after bug and feature points are the Git revision identifiers in which the work appears. We only give the first 6 characters of each revision but this should be enough to ...5 days ago -
Real-Life Benefit of Video Games
Health Fitness & Beauty - health-fitness.marc8.com —
Authority: 157
Regular video game users learn to process information faster and more accurately both when they’re playing in virtual worlds and in real-life situations, a new study says.5 days ago

