game design

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Welcome to the 'game design' tag page at Technorati. This page features content from the farthest reaches of the Blogosphere that authors have "tagged" with 'game design'.

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Latest blogosphere posts tagged “game design”

  • Website Design & Installation


    Get a Freelance JobAuthority Authority: 181
    The project requires a new design to be created for an RPG game. The games testing site is www.distantcontact.com The game runs on a MCCODE engine. The theme of the game is space so the new design is to follow that theme. The design is required to be installed to the engine. Pages that require the edit will be ...
    14 hours ago
  • The Ultimate Guide to Video Game Writing and Design


    Info LaptopAuthority Authority: 142
    Product Description• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, ...
    17 hours ago
  • Social Game by ashnika123


    Freelancer jobs resourcesAuthority Authority: 169
    I am looking for someone that will be able to build an app for me that includes virtual currency for social networking. I am looking specifically for a facebook app. It HAS to include a virtual economy/currency... (Budget: $30-250, Jobs: Facebook, Game Design, MySpace, Second Life / Virtual Worlds, Social ...
    20 hours ago
  • Montreal International Game Summit 2009


    The Quixotic EngineerAuthority Authority:
    This week I attended the Montreal International Game Summit , a professional conference for game developers. Since that is not my profession (yet), I managed to get a free pass as a student volunteer. This was a compelling arrangement, even if it meant I didn’t always have my choice of presentations (I particularly ...
    1 day ago
  • Exploring Allods Online (Video + Commentary)


    Keen and Graev's Gaming BlogAuthority Authority: 125
    As promised, here is a video of Allods Online.  Yesterday I wrote a few quick impressions of the game and gave you guys a general overview of what it played like and what I thought about this F2P MMORPG.  Today, I give you a video showing my Gibberling (Gerbil guy) running around exploring the immediate area near ...
    1 day ago
  • Expansion pack underway


    Cliffski's BlogAuthority Authority: 122
    There will be an expansion pack for GSB, and it’s still a little way off, but I did some work on it today so it’s fresh in my mind. Before I release it, there will be another mainstream GSB patch, mainly to improve the modding support to tidy things up and make mods more manageable. After the pack, who knows ...
    1 day ago
  • Indie Game Spotlight – Small Worlds


    CreativeFluffAuthority Authority:
    Indie Game Spotlight, at the moment, is an irregularly schedualed feature where I highlight an independantly funded and created game. Each game will be one worth taking a look at as abreak from the usual AAA and other studio made titles. These games need all the visibility they can get and I’d like to do my part for ...
    1 day ago
  • iFarm by PlayMesh – PlayMesh


    Christopher RossAuthority Authority: 152
    Hiya, lookin for the simple life? Nows your chance to live off the land.Pick up a plow and plant some seeds in this simple yet addicting farming game. Design your farm the way you want and deck it out with scarecrows, grain silos, windmills, and much more!So - are YOU ready to get up with the chickens and make hay ...
    1 day ago
  • A Year of Balance


    Experience PointsAuthority Authority: 417
    The holiday season snuck up on me this year. Before I could mentally prepare myself for the yearly onslaught of delicious temptations, visions of gravy, stuffing, fudge, and cookies have worked their way into my sights, and they will undoubtedly soon work their way into my stomach. If Im not careful, I might ...
    1 day ago
  • Games Should Be Easy?


    Tales of the Rampant CoyoteAuthority Authority: 427
    Jeff Vogel has come to the realization that old-school difficulty is not necessarily a good thing: Make Your Game Easy. Then Make It Easier. I have a rant brewing about difficulty levels. Its a simple one. Suffice to say that I dont think throwing multiple difficulty levels into the game is, by itself, a miracle ...
    2 days ago
  • STO is essentially PotBS


    Keen and Graev's Gaming BlogAuthority Authority: 125
    Anyone else agree? Watch the Part 1 and Part 2 videos (Part 2 embedded below) and, if you played Pirates of the Burning Sea, you’ll see quite plainly how STO is going to be almost exactly like it. The naval combat in PotBS looks exactly like this space ship combat with ships circling each other jockying for shots ...
    2 days ago
  • Makin’ it easy


    Psychochild's BlogAuthority Authority: 112
    Theres a lot of discussion about how easy games should be. On one hand, an easy game makes people feel powerful, and allows a wider variety of people to play the game to completion. On the other hand, a harder game challenges the player and can engage them more. So, what is the correct answer? As usual, one size ...
    2 days ago
  • Top Characteristics of Creative Designers - Part I


    Graphic Design Schools & Colleges | Competitions & ContestsAuthority Authority: 119
    The Basics So FarIn our last few articles we’ve covered topics related to properly preparing for graphic design job interviews and ideas for designing creative resumes.In this new series we’ll explore what sorts of traits successful professionals in design or creative positions commonly possess. . . ..What the ...
    3 days ago
  • Marketing influences game revenue three times more than high scores


    Emanuele FeronatoAuthority Authority: 422
    Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to sales is a myth, said EEDAR’s Jesse Divnich speaking at the Montreal International Games Summit , and developers should realise the cold fact ...
    3 days ago
  • Take directions


    The AGS blogAuthority Authority: 122
    Hardydev has some hints on how to visually direct the player . Meanwhile, all the AGSers are going off to write for OTHER awesome blogs. No fair. :( ...See this and other articles at ags-ssh.blogspot.com ...
    3 days ago
  • RPG Design: Character Development Example


    H1DD3N.R350URC3Authority Authority: 107
    Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title). In the last part I’ve introduced the character ...
    3 days ago
  • Plaid World Studios releases Mouse House 2 for iPhone - The Lost Garden


    iPhone News at Desinformado.com | The Complete Source for iPhone NewsAuthority Authority: 148
    Plaid World Studios LLC today announces Mouse House 2, the sequel to the popular puzzle game for iPhone and iPod touch. Use your best-laid plans to puzzle your way through 40 new and colorful levels. All of your favorite traps and critters are back to challenge and entertain in the exciting follow-up to the original ...
    3 days ago
  • SMS and Phone Billing for your game , website


    phpgamespace.comAuthority Authority: 107
    123Ticket.com is an online alternative payment provider, headquartered out of Barcelona, Spain. The company provides a popular micropayment system that allows customers to make purchases online without a credit card. The billing solution is for merchants who wish to sell digital content (video, music, applications, ...
    3 days ago
  • [Oo! Lets Make a Game!] Episode 8: Building People!


    xenoglyphAuthority Authority: 110
    54:46 long & 50.2 MB bigIn this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they’re designing — before your very ears! — then move on to discussing some ways that characters ...
    3 days ago
  • Grouping versus soloing as the genre evolves


    MassivelyAuthority Authority: 691
    Back in the day, there were two ways to play most MMOs -- you could form a group with other players, or you could stay inside the cities and wait. Those days are long gone, of course, and its a rare game that doesnt allow a player to do quite a bit without the support framework of a group. But theres a point to be ...
    4 days ago

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