game development

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Welcome to the 'game development' tag page at Technorati. This page features content from the farthest reaches of the Blogosphere that authors have "tagged" with 'game development'.

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Latest blogosphere posts tagged “game development”

  • Interesting Mechanics: Multi-role classes


    Psychochild's BlogAuthority Authority: 112
    The multi-role (aka "hybrid") class is often looked at as an aberration in MMOs. One character able to fill multiple roles has the problem of being properly balanced against other classes. Make a hybrid class too strong and specialists feel left out. Make the hybrid class too weak and the hybrids feel like they ...
    18 hours ago
  • Submit Your Game For Xmas Calendar


    GameProducer.NetAuthority Authority: 125
    Just a gentle reminder: submit your game . Tell your friends too. If you liked this entry, feel free to visit GameProducer.net to read more similar articles.
    1 day ago
  • Undead Labs Planning Zombie MMO for Xbox 360


    Hobbies Fun & entertainment - fun-entertainment.marc8.comAuthority Authority: 166
    ... Undead Labs, a Seattle, Washington-based game development studio thats on a mission to take online gaming in bold new directions. Undead Labs sole focus will be to create the definitive ...
    1 day ago
  • One Tiny Thing To Remember When Picking Your Game Dev Engine


    GameProducer.NetAuthority Authority: 125
    Compatibility. Going year back, I knew I would take a somewhat a risk by using Leadwerks engine (that was - and still is - in development). My main reason for usin LE boiled down to being able to get more done in shorter timeframe - the learning curve for me was minimal. I knew a compatibility was an issue, and ...
    1 day ago
  • Today’s Game Book: Race for a New Game Machine


    GameLifeAuthority Authority: 674
    The most fascinating part of the console wars happened long before anyone had even heard of PlayStation 3 or Xbox 360. Inside an Austin, Texas IBM lab, the engineers who’d spent the last two years working on the Cell processor for PS3 were given a new mandate from the top: They had to take the Cell’s PowerPC core ...
    1 day ago
  • World of Warcraft Quests Remain Compelling, 5 Years On


    GameLifeAuthority Authority: 674
    After five years, it’s hard to imagine a world without World of Warcraft . Released Nov. 23, 2004, the massively multiplayer online role-playing game has set the standard for the genre. More than 11.5 million players from around the world, from all walks of life, spend hours a day in the world of Azeroth. They ...
    1 day ago
  • Silverlight Tile Map using WriteableBitmap


    CameronAlbert.comAuthority Authority: 92
    Bill Reiss posted an interesting article and code the other day concerning the WriteableBitmap class and some extension methods . I downloaded the code and wrote a tiling map control using the WriteableBitmap class for my multi-player role playing game . Here is a snippet of the important piece of code that does ...
    1 day ago
  • Google Chrome OS – Available for Download


    phpgamespace.comAuthority Authority: 110
    Google announced  Chrome OS just couple days ago. It is time to try it out for yourself. By the looks, it is a linux kernel with a Chrome browser on top of it (I didn’t really read all that much about it). The idea behind the OS is that nothing gets stored on the computer locally but all the date goes on the web ...
    3 days ago
  • Move Done, Internetz Here, Pig Flu Or Something Too, Getting Online…


    GameProducer.NetAuthority Authority: 125
    Just a quick note to everybody to inform that my office move is close to being done (need a new desktop, writing this message when computer is on floor is not a long term solution). I also got internet connection. And my I’ve got like 3 week flu or something (on and off), not sure if it’s pig flu or some rare ...
    4 days ago
  • Makin’ it easy


    Psychochild's BlogAuthority Authority: 112
    Theres a lot of discussion about how easy games should be. On one hand, an easy game makes people feel powerful, and allows a wider variety of people to play the game to completion. On the other hand, a harder game challenges the player and can engage them more. So, what is the correct answer? As usual, one size ...
    4 days ago
  • Dual Launch: I Love Traffic and I Hate Traffic


    ArmorBlog - The Armor Games BlogAuthority Authority: 409
    We’ve got two new games!  Yes, two games.  Both around the same time, on TWO different platforms: I Hate Traffic on the website and I Love Traffic on the iPhone/iPod Touch. Golly gee, this project was big. I Hate Traffic is about smashing cars.  It’s the ultimate ...
    5 days ago
  • Game ad firm NeoEdge merges with game developer, hires new CEO


    Gadget ReviewsAuthority Authority: 153
    NeoEdge has gone through some big changes in the in-game advertising market, which has been battered by the recession and disruptions in casual game sales.Today, the company is announcing that is merging with casual game development firm Offspring. And Offspring’s chief executive Lesley Mansford will become ...
    5 days ago
  • SMS and Phone Billing for your game , website


    phpgamespace.comAuthority Authority: 110
    123Ticket.com is an online alternative payment provider, headquartered out of Barcelona, Spain. The company provides a popular micropayment system that allows customers to make purchases online without a credit card. The billing solution is for merchants who wish to sell digital content (video, music, applications, ...
    5 days ago
  • Unity Game Development Essentials is here. Now Read the F***ing Manual


    diamondTearzAuthority Authority: 122
    is a crisp and detailed primer into the powerful Unity engine, 3D programing and game development all at once. Will shares his hard-earned insight and productivity tips as he guides you through learning the Unity IDE. In the early chapters you will learn the various tools available for developing realistic terrains ...
    6 days ago
  • Pandemic Studios closes, some employees stay, licenses will be used.


    StuffWeLike.comAuthority Authority: 136
    Pandemic Studios, the company who brought us Full Spectrum Warriors, Star Wars Battlefront, Destroy All Humans and Mercenaries, is closing down. The company joined together with BioWare a few years back, and the two were jointly purchased by EA. The studio recently had to close a studio in Australia and was rumored to ...
    1 week ago
  • [Shader Library] 2D Shockwave Post Processing Filter (GLSL)


    The Geeks Of 3D - 3D Tech NewsAuthority Authority: 429
    Geeks3D’s shader library is available in HERE.This new shader shows a 2D shockwave post processing effect. In the GeeXLab demo, just hit the [K] key to create a shockwave at the mouse... [[ This is a content summary only. Visit Geeks3D.com for the complete story. ]]
    1 week ago
  • Eidos Montreal Working on ‘First Global Game’ With Square Enix


    StuffWeLike.comAuthority Authority: 136
    Eidos’ most promising new development studio has one more ambitious project on their hands, apart from Deus Ex 3 and Thief 4.That Square Enix has completely taken over British publisher Eidos is nothing new. Of course, it was a little unsettling to watch a veteran publisher like Eidos, known for greats such as Deus ...
    1 week ago
  • Behold, The Full List of DirectX 11-Supported Games So Far


    StuffWeLike.comAuthority Authority: 136
    Includes DiRT 2, Bad Company 2 and more!Even before gamers can get around to DirectX 10, AMD is preparing its vanguard on DirectX 11. No surprise here, since AMD’s Radeon HD 5xxx cards happen to be the only ones that can support DirectX 11 right now. Even if you have one of those shiny new [...]
    1 week ago
  • Apple looking to start making their own iPhone games?


    PhoneArea.netAuthority Authority: 453
    Apple ( NSDQ: AAPL ) is looking to hire a “Game/Media Software Engineer” with “3-4 years of video game development experience” that has “shipped at least one AAA title” according to a…
    1 week ago
  • Look at the size of that.


    gaming your way - blogAuthority Authority: 100
    Still working on Ionic. Its taking a lotlonger than I originally planned to be honest, its grown into quite a monster. Because of this our blog posts have dropped off the past couple of months ( Not evena Halloween post this year, which I think is a first for us), where weve not hadmuch to either release or show. ...
    1 week ago

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