game design

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  • Designing and Planning Your Game – Part One


    Games By DesignAuthority Authority: 97
    A buddy of mine,  Yudhanjaya (the ALC3HMIST on Yoyogames) wrote up this article for me. I guess it is for all that work on IndieGraph. Either way, here it is, and it is awesome. I will most likely split it … Continue reading  →
    2 days ago
  • News from Around the Net: 27-JAN-12


    Game Knight ReviewsAuthority Authority: 410
    Hope everyone has had a good week! Mine has been interesting… We’ve been dealing with getting some water damage assessed and fixed in our house after a small overflow in an upstairs bathroom resulted in a family room waterfall through a spinning ceiling fan. Who needs Vegas and the Bellagio fountains? I had one in ...
    3 days ago
  • Take your things somewhere


    Insert CoinAuthority Authority: 89
    So. It happened again.This time is Zynga, who have cloned Nimblebit’s Tiny Tower without giving any proper credit. They will earn money on the ideas and the creative work of other people. People who, being a small studio of three, cannot likely afford to sue the big ones. Copyright? Haha. Now, let’s talk ...
    4 days ago
  • The REMA Model part 4: Experiment games


    Game of DesignAuthority Authority: 100
    Our series on REMA continues.  We’ve looked at the Rollercoaster games , next up: Experiment games!  The most complex and messiest of games.  The most random and yet most interactive of games.  Onward! Recall Experiment mode is the second phase of any learning process.  When in Experiment mode, we ask ...
    5 days ago
  • Dungeon and Village


    Only a GameAuthority Authority: 98
    Over on ihobo today, some musings about the dual dungeon-and-village structure. It begins like this: What are the origins of the dungeon-and-village structure of computer role-playing games, and is there some equivalent parallel to be found somewhere in the design of contemporary first person shooters? In order ...
    5 days ago
  • Slumbering Heroes – A Super-Powered Campaign Setting


    Nevermet PressAuthority Authority: 408
    The heroes are trapped in our dreams...   Every gamer faces the same dilemma at some point: What game should I run next? Well, this article proposes that you take two genres and slam them together to create something new. I took a light and frothy super hero adventure story, stirred in some gritty detective ...
    1 week ago
  • Ancient Scroll’s Secret Room: The Rules of Chaos


    Game Knight ReviewsAuthority Authority: 410
    Last week I spoke about playing good and evil characters but promised that I’d follow up with my thoughts on playing lawful and chaotic PCs. When I started to think about it, I decided to break this post into two parts – one for chaos, the other for law. So today we start with chaos. Or maybe that’s CHAOS! ...
    1 week ago
  • Diablo III pull quote


    Ascii DreamsAuthority Authority: 92
    We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items, both for your class, and in general. ---This post is from Ascii Dreams .
    1 week ago
  • Challenge 2-2: Lords of the Underdark from Glimms Workshop


    RPG BloggersAuthority Authority: 145
    The second challenge in chapter 2 of Challenges for Game Designers asks you to create a territory acquisition game for 2-4 players. The game can be a card, board, or tile game, but its victory condition must be either 1) the first player to control all of the territory wins, or 2) the player who... [...]
    1 week ago
  • News from Around the Net: 20-JAN-12


    Game Knight ReviewsAuthority Authority: 410
    Welcome to the gaming news roundup for the week of 20-JAN-2012! This week was “one of those” weeks with work, so I’m gleeful that it’s Friday! Yay! The debate continued this week about “ D&D Next” or “D&D 5e” or “Ultimate Fighting D&D With Kung-fu Grip ,” so you’ll see a few ...
    1 week ago
  • changes for clerics in 5e from Blog of Holding


    RPG BloggersAuthority Authority: 145
    Now that were sure about 5e, the dark mutterings from Mearls and Cooks Design and Development columns seem more fraught with meaning. Here are some interesting passages from Mike Mearlss The Problem of Clerics: The party needs healing, only the cleric can provide it, therefore someone must play... [...]
    1 week ago
  • GM Questionnaire from Unofficial Games


    RPG BloggersAuthority Authority: 145
    From Zak originally,GM QuestionnaireRepost and answer. Or, if you dont have a blog, answer in the comments. Or be a big rebel and do neither.1. If you had to pick a single invention in a game you were most proud of what would it be?  Awesomeness ... [...]
    1 week ago
  • Psd Design Needed For A Game Site 2


    Get a Freelance JobAuthority Authority: 154
    I’m looking for a complete website design with no inner pages for a mmorpg game ill provide an artwork pack more instructions will be given to the winner
    1 week ago
  • No Reload Bonus


    Only a GameAuthority Authority: 98
    Over on ihobo today, I describe a game mechanic from a project that never came about. I still think this is an interesting idea, so I thought I’d share it. You can read all about the No Reload Bonus over on ihobo.com .
    1 week ago
  • Bloody hell, it’s actually happening.


    EllardAuthority Authority: 400
    I’m kind of embarrassed that it’s taken a stern deadline but… it’s happening. What? Well here is a sketch from 1999. And here is a modelling test from 2012. Click to biggen. This guy is a Big Mouth Singer, and one of the musical instruments that feature in an installation code named Firelight . ...
    1 week ago
  • 1000 Player FPS Looking to Break World Record


    GamatoiAuthority Authority: 95
    When the guys over at Much Different, a Swedish non-profit organization aiming to provide game changing solutions, set out to create Man vs. Machine, they had one goal in mind. Break PlanetSide’s world record for most player density in a single zone while demonstrating PikkoServer, a new kind of technology that ...
    1 week ago
  • Game Thoughts: Batman: Arkham City


    Game of DesignAuthority Authority: 100
    Batman: Arkham City on X360 by Rocksteady. Time Played: 14 hours.  Status: Finished. An open world game doesn’t feel open world when loading screens happen every 5 seconds and the game crashes.  I don’t think it was worth it. I am lost.  ” Landmarks are needed !”  A good introductory tour of the City ...
    1 week ago
  • Getting The Party Started from RPG MUSINGS


    RPG BloggersAuthority Authority: 145
    As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coherent group. Most of the time, i... [...]
    1 week ago
  • Kickstarter Projects: The Written World


    How soon is now?Authority Authority: 103
    For the second week of the Y&R Kickstarter program  I’ve chosen to back The Written World . This project is described as  a multiplayer storytelling game which lives on the Internet.  You had me at storytelling game . I’m a big believer in both of those concepts, so when they are combined I’m ...
    1 week ago
  • Psd Design Needed For A Game Site


    Get a Freelance JobAuthority Authority: 154
    I’m looking for a complete website design with no inner pages for a mmorpg game ill provide an artwork pack more instructions will be given to the winner
    1 week ago

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