gm advice

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Latest blogosphere posts tagged “gm advice”
 

  • GM Advice: Campaign Primer from Raging Swan


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    Every campaign needs a campaign primer. Presenting basic campaign information to the players it helps shape their expectations for the game and provides handy information to aid in character generation and development. (Art: William McAusland [Outland Arts]) A campaign primer is one of the... [...]
    1 day ago
  • Reprise: How Not To Misplace People in a Scene from Exchange of Realities


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    Originally posted August 12, 2010.One of the biggest problems with having four or five people operating in the same scene, regardless of its type, is the risk that the better-imaged ones will take over and the less-definite ones will get lost in the shuffle. A couple days ago, UZ asked how to... [...]
    1 day ago
  • Reprise: Comparing Conversation and Combat from Exchange of Realities


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    Originally posted on August 11, 2010.What’s the difference between conversation and combat?I found myself asking that of one of my friends, while thinking about UZ’s recent question on keeping all participants in a conversation involving more than four characters at once. I have... [...]
    2 days ago
  • GM Advice: House Rules from Raging Swan


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    “That’s not how it works!” “Yes it is.” “No it isn’t.” Every campaign and game needs house rules. Beyond mere mechanical tweaks they often handle crucial aspects of the session. Having a list of house rul... [...]
    1 week ago
  • How Not to Talk to Yourself from Exchange of Realities


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    Yesterday I talked about things a GM can do when running a scene in which it makes sense for the focus to be NPCs talking to each other. Enough positivity; let’s look at what not to do.Don’t make it an uninterruptable soliloquy. Heck, don’t make it something where it could... [...]
    1 week ago
  • The Art of Talking To Yourself from Exchange of Realities


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    Running a scene, or even part of a scene, in which the only ones talking are one or more NPCs is a vexed issue among tabletoppers. On the one hand, the PCs are expected to be the focus on the action; if they weren’t, why else would we be playing? The game’s about the PCs. [...] [...]
    1 week ago
  • There’s An Adventure In That: The Mermaid’s Curse


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    I listen to a lot of music. A  lot. Where some people like to have the television on for background noise, I prefer to have music playing. I’ve found it helps to focus my attention to the current task at hand without distracting me. As such, I often run across songs that inspire me to various gaming related feats, ...
    1 week ago
  • GM Advice: Designing Encounters from Raging Swan


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    What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose in life is to guard a chest and get whacked to death by the PCs really good design?(Art: William McAusland [Outland Arts])Thousands of words have been written ab... [...]
    2 weeks ago
  • Dealing with Setting Discontent from Exchange of Realities


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    A setting can make or break a story. Sadly, the setting is a lot more rigid than the character; characters are expected to arc on a regular basis, and can usually do so with relatively minimal justification, but for precepts of a world or a culture to change generally requires a bit more of an [...] [...]
    3 weeks ago
  • Things Not to Do When the Party Hates Your NPC from Exchange of Realities


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    They tell you in the real world that first impressions are everything. It’s even more the case with RPG characters, particularly the ones you want to keep around—and sometimes it’s just going to go wrong, and for whatever reason the entire party is going to decide that they loathe... [...]
    4 weeks ago

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