postmortem

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Latest blogosphere posts tagged “postmortem”

  • bashplore post-mortem


    Ludum DareAuthority Authority: 155
    From a comment on bashplore’s page: “dertom says … Hehe,…a game in bash. That is really hardcore ”. YYYYYYYEEEEEEESSSSSSSSS It is, but it adds a lot more fun! What went right: - bash it’s good, i like its feeling - bash can do stuff for you - save/load it’s super-easy - bash teach you tricks, a lot ...
    3 days ago
  • Topsy Turvy post-mortem


    Ludum DareAuthority Authority: 155
    Topsy Turvy post-mortem What went right: * The concept . I’ve had the idea in my head for a while, and I’m very glad that I used the competition as an excuse to make it rather than forcing myself to think of a game idea inspired by the theme. And the game ended up pretty much how I imagined, so ...
    4 days ago
  • Age Of Exploration post-mortem


    Ludum DareAuthority Authority: 155
    What went well: Obviously I got good game idea Physics turned out well Game mechanic was fun Interface turned out to be simple, not buggy, etc. For 12h spent it is weird What well wrong: Failed to make more complex graphics because most I tried made it lag fast Made mistake of making game time ...
    4 days ago
  • 13 Movies Completed Post-Mortem


    TopblankAuthority Authority: 165
    13 Movies Completed Post-Mortem
    5 days ago
  • Boboil goes Exploring: Post Mortem


    Ludum DareAuthority Authority: 155
    LD16 was a lot of fun, despite continually running into killer bugs that took ages to fix. What went well: I managed to pull it all together in the last couple of hours and actually end-up with a game. I very nearly didn’t. People seem to like it, too! Didn’t expect that one. After releasing, I managed to ...
    6 days ago
  • The case for life after death


    Thinking Matters TalkAuthority Authority: 470
    Christianity Today has posted an interview by Mark Galli with Dinesh D’Souza , the former policy analyst and political commentator turned Christian apologist. In the interview, D’Souza discusses his latest book, Life After Death: The Evidence ( Regnery 2009) , and the debate over post-mortem existence: ...
    6 days ago
  • iPhone Top Gun game takes highway to the postmortem


    JoystiqAuthority Authority: 759
    Top Gun on iPhone is one of the devices many hidden treasures. Not only does it have cool, After Burner -esque gameplay, its also got one of the best easter eggs of all time (as you can see above). Unsurprisingly, nailing the unintentional humor of the movie is one of the things that Freeverse designer Justin ...
    1 week ago
  • Just another post-mortem: Echolon


    Ludum DareAuthority Authority: 155
    Entry: Echolon ( check it out here ) Timelapse: http://www.youtube.com/watch?v=U_toZ_YeZ6U Summary: Nothing is a more effective motivator than a hard dose of reality and time constraints. Also it’s way easier doing something you’re familiar with than trying something new in 48 hours. What Happened: ...
    1 week ago
  • City Hospital wastes Rs 1 cr over dead beds


    The PunekarAuthority Authority: 149
    Sassoon hospital buys advanced autopsy tables and fancy equipment even though doctors are not trained to use any of the gadgets. Click the article headline for the full article.
    1 week ago
  • Jungle Explorer:Post Mortem, Downloads and Videos


    Ludum DareAuthority Authority: 155
    This was my first Ludum Dare, but have been following the competition for the last couple years if not longer.  I did not manage to finish my entry in time, but did really enjoy the process.  Having family time at the weekend is very important to me, so my coding time was limited to around 5-6 hours over 2 days. ...
    1 week ago
  • Rex’s Junk Hunt: Postmortem


    Ludum DareAuthority Authority: 155
    So I thought I’d write up a post-mortem on my game, so I’ll just outline the key points which I have come up with. What went well The art – I’m quite happy with the images I created for it, it could have been a little better in some cases, but I’m quite fond of it.  The audio – A lot of people ...
    1 week ago
  • The Mammogram Post-Mortem


    Better HealthAuthority Authority: 543
    Steve Novella whimsically opined on a recent phone call that irrationality must convey a survival advantage for humans. I’m afraid he has a point. It’s much easier to scare people than to reassure them, and we have a difficult time with objectivity in the face of a good story. In fact, our brains seem to be hard ...
    1 week ago
  • Chav: The Knifing - On sale


    Dane of WarAuthority Authority: 153
    A complimentary - but complete - product in the same line as Bloodsucker: The Angst, Chav: The Knifing allows you to play the arch nemesis of spooky kids everywhere, or to use them as antagonists for your Bloodsucker game. What is Chavthulu? Whats so special about bus stops? What are the secret powers of cheap cider ...
    1 week ago
  • Post-mortem: SEEK*TOR


    Ludum DareAuthority Authority: 155
    So this was my first Ludum Dare. I did the Global Game Jam back in February, so I had some idea of what to expect, although the GGJ was teams rather than solo. One thing I do regret is not interacting more with the community–IRC, Twitter, etc. I could have used more feedback than I got, instead of relying almost ...
    1 week ago
  • Missing – Post-mortem / Timelapse


    Ludum DareAuthority Authority: 155
    View my Timelapse. What went well: Finished a game! Learned Lua and LÖVE inside and out. Made some decent (by my standards) looking pixel graphics. What could have gone better: Had to scrap most of my planned stuff in order to finish on time. Originally Missing was going to be a survival game with a ...
    1 week ago
  • Asteroid Explorer – Postmortem


    Ludum DareAuthority Authority: 155
    This was my first Ludum Dare and my first game I programmed too.  My game was very simple but I wanted something I knew I could finish and finish I did. What went right: The game got finished Fixed any major bugs What went wrong: The goal of the game: it never really happened Bugs took a long time fix Ran ...
    1 week ago
  • Colonial Age: Post mortem


    Ludum DareAuthority Authority: 155
    The Good - This is the first time I’ve been using OpenGL and SDL for something that is more than just a techdemo and I have to say the transition from plain SDL to SDL + OpenGL went quite smoothly - The core gameplay elements made it into the game - This is the first time I’ve been using Lua for scripting in a ...
    1 week ago
  • Brutal Legend postmortem: Scrum, content explosion and lawsuit drama


    JoystiqAuthority Authority: 759
    Its been a bumpy road to release for Brütal Legend . Tim Schafers had to change publishers , deal with a pesky lawsuit , soldier through PR missteps and even handle some post-release DLC . This is all common knowledge, but in a lengthy postmortem at Gamasutra , Caroline Esmurdoc, executive producer at ...
    1 week ago
  • Cinematical Seven: Post-Mortem Protagonists


    CinematicalAuthority Authority: 745
    If youre the least bit familiar with the premise of either Alice Sebolds novel or Peter Jacksons adaptation, then you know that The Lovely Bones begins with the murder of young Susie Salmon (Saoirse Ronan), who is then forced to watch her family cope with their grief while her killer remains in the neighborhood. ...
    1 week ago
  • Huh. That was not so bad, except for the parts that were


    QuillsAuthority Authority: 111
    OK, so they came and I looked. I seem to have escaped the falling sword, at least this time around; most of the evals were fine and the ones from the Shakespeare course, which I was the one I was most worried about, were positively glowing. Curiously, the lowest ratings came from the 11 a.m. section of Brit Lit II ...
    1 week ago

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