Apple Exposes App Store Developer Guidelines
Until now, those writing code for the App Store didn't have access to the criteria their products were being measured against.
All that's suddenly changed because, in an unexpected move yesterday, Apple released their guidelines to registered iOS developers.
It's now in black and white that the software giant doesn't need any more fart apps. And that including a game of Russian roulette in your code is a sure way to get it rejected.
There's lots of technical stuff in the guidelines, mixed with all the usual rules about trademark protection and not messing with the essential user experience that Apple customers have come to expect.
It's been a rough ride for many developers trying to get their code into Apple's successful App Store.
The virtual shelves are groaning under the weight of over 250,000 apps. But the figure that no one knows is how many programs didn't make it through Apple's rigorous approval process.
The guidelines will be a real help to the thousands of individuals and firms planning and writing apps. Spelling out that "amateur hour" contributions are unwelcome and laying down the "broader themes" that are, and are not, acceptable, Apple have shed some light on what they want.
What remains unclear is why the guidelines have so unexpectedly been handed to the development community. As so often happens, Apple's move has provoked as many questions as answers.



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